![]() There should even be character sidequests in the chapter levels, just to add the complexity to the game. More fun Sidequests shall give the player more to do besides collecting statues, rescuing and feeding Tims, and fixing the clock. And the light effects shall be toned down to prevent causing epilepsy. Making the levels less glitchy and with more convincing special effects shall be more fun to explore. More perfect control functions shall make the gameplay easier to control. The Levels and Gameplay need to be cleaner. More useful costumes and the less complicated ways to get them shall make the game better to enjoy playing. While the costumes may be cute, they need better functions than the ones like the Box Fox. More cutscenes featuring voice acting or subtitles should help the story of the game make more sense. ![]() The characters should have conversations and/or voice acting in the game so there's be more story and character depth to the game. Plus, the protagonists shall learn more from Balan and Lance and the secrets they both hold. That way, the dance climax scenes shall feel more appropriate with the characters talking and getting over their problems before going back into their world. ![]() The Heroes should even have a chat with the inhabitants over their problems at the end of each boss fight, right before the dance scenes. There should be more character focus on Balan, Lance, the Inhabitants and the Protagonists. Here are my ideas for a new Balan Wonderworld game: The new Balan Wonderworld game should get a redo, and have major improvements over the original game. I mean, NiGHTS into Dreams was given another chance with Journey of Dreams, and that game was better than the original. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |